SUPERVIVE
UI/UX DESIGN
THEORYCRAFT GAMES
Supervive is a hero-brawler battle royale developed by Theorycraft Games and published by NetEase Games, which launched globally in July 2025.
Joining the team during the development phases leading into the open beta, I collaborated on the project through its subsequent 1.0 global release. My role spanned the entire UI and UX lifecycle, from initial wireframing and interactive prototyping to creating atomic components and final polish implementation within Unreal Engine. A primary focus of my work was the complete redesign of the game interface for the global launch, alongside the development of major player ecosystems such as monetisation hubs, progression systems, and social tools.
THEORYCRAFT GAMES
Supervive is a hero-brawler battle royale developed by Theorycraft Games and published by NetEase Games, which launched globally in July 2025.
Joining the team during the development phases leading into the open beta, I collaborated on the project through its subsequent 1.0 global release. My role spanned the entire UI and UX lifecycle, from initial wireframing and interactive prototyping to creating atomic components and final polish implementation within Unreal Engine. A primary focus of my work was the complete redesign of the game interface for the global launch, alongside the development of major player ecosystems such as monetisation hubs, progression systems, and social tools.